The Cornmaze App

For corn maze farms

Give guests more to do than find the exit

The Cornmaze App adds a simple waypoint challenge to the maze you already operate. Guests get a reason to explore, a score to remember, and a leaderboard to talk about. Your team gets practical tools to run the game without keeping score by hand.

Why add a game?

The maze is already the attraction. The game gives the visit more shape.

A waypoint game does not replace the experience of wandering through the corn. It gives guests small goals along the way and a satisfying finish when they make it back out.

Give the walk a purpose
Guests are not only looking for the exit. They have a reason to explore, compare notes, and keep looking around the next corner.
Make the visit easier to remember
Finding the last waypoint or earning a spot on the leaderboard gives families and groups a story to take home with them.
Create friendly competition
Each completed attempt gets a score. Guests can see how they rank without your staff keeping time or updating a scoreboard by hand.
Work for different kinds of groups
Families can work together, friends can compete, and returning guests can try to improve on an earlier result.

The guest experience

Simple enough to explain on one sign

Most guests will discover the game while standing at your maze entrance. The whole path from scanning the sign to seeing a score is designed for a phone.

  1. 01

    Scan the sign at the maze

    A guest opens the game page with the camera already on their phone. There is no separate app to find in an app store.

  2. 02

    Start when the group is ready

    The game explains the number of waypoints and starts an attempt only after the guest chooses to begin.

  3. 03

    Find signs along the way

    At each waypoint, the guest scans its QR code or enters the four-letter code printed on the sign.

  4. 04

    Finish and see the result

    Scoring happens automatically, and the guest can immediately see the final score and public leaderboard.

What your farm controls

Set it up your way, then keep an eye on the season

Your maze, signs, and rules stay under your control. The app handles the repetitive parts—recording progress, calculating scores, and keeping the leaderboard current.

Before opening day

Build the physical and scoring setup that fits this year’s maze.

  • Choose how many physical waypoint signs your maze needs.
  • Download one printable PDF with a large QR code and a short manual code for every sign.
  • Create one or more waypoint games using the same set of physical signs.
  • Choose which waypoints belong to each game and which one finishes the attempt.
  • Set the scoring rules, time limit, and minimum time required for public ranking.
  • Publish games when the maze is ready and archive them when the season ends.

During the season

Review what is happening without becoming the scorekeeper for every group.

  • See every attempt and its waypoint progress from the farm dashboard.
  • Mark an attempt valid or not valid with one simple switch.
  • Keep invalid attempts in the player’s history while removing them from public rankings.
  • Adjust scoring and recalculate existing results when your rules need to change.
  • Keep past seasons and their leaderboards available for guests to revisit.

The signs are part of the setup

The app prepares print-ready checkpoint signs and a separate entrance sign that sends guests to the right maze. Print them, place them, and replace an individual code later if a sign needs to change.

Built for the field

Because a cornfield is not a perfect technology lab

Phones, permissions, cameras, and cell service do not always cooperate. The game has practical fallbacks so a small technical problem does not have to end the fun.

No required download

The game runs in the phone’s browser, so guests can start from the sign they are already standing beside.

QR and printed code

Every waypoint has both. If a camera is unavailable or permission is denied, the guest can type the code instead.

Location is optional

Only the maze map uses location to show guests where they are. Starting a game and checking in at waypoints never request or use location.

Safe to retry

A repeated scan or code will not count the same waypoint twice. When service is weak, the app clearly tells the guest whether a check-in succeeded.

Common questions

Things we would want to know, too

Will this create more work for our staff?
Most of the setup happens before opening day: choose the waypoint count, print and place the signs, configure the game, and publish it. During the season, scoring and leaderboards update automatically. Staff can review attempts when needed without managing every player by hand.
What if a guest does not want to create an account?
Guests can still open the public game page and view the leaderboard. An account is required to start an attempt so progress and scores can be attached to the right player.
What if someone tries to cheat?
The app records waypoint progress and completion time. Results that finish below your minimum time stay private, and your team can remove any attempt from public rankings with a simple Valid / Not valid switch.
Can we change things after the season starts?
You can adjust scoring and recalculate completed results. Once a game has attempts, its core waypoint setup stays locked so active and completed attempts remain understandable and fair.
What happens when the season is over?
Archive the maze and its games. New attempts close, while the public pages and final leaderboards remain available as part of the farm’s maze history.

Wondering whether it fits your maze?

Tell us how your farm operates, how many waypoints you have in mind, and what you want guests to get out of the game. We can talk through the practical setup with you.

Tell us about your maze